I want to have a dirty player, a sure hands/kor/block guy, a wrestle guy and maybe a kick guy aswell, but don't know in what order yet. Regarding the hobbos im a bit unsure what to do. Regarding development I have somewhat decided for the dwarves: (guard, mb/sf for 4 of them mb, po/dauntless/sf (claw) for the last 2) and bulls (block/break tackle, mb/guard/frenzy/sure hands). The mino is too random for my taste and I can allways induce one (or a starplayer) anyways. So apart from the last reroll, everything has been bought. I have yet to meet the following teams in an undecided order (TV estimate): skavens (last years champs, 1800 TV), necro (1500-1600 TV?), norse (1900 TV), orcs (1700 TV), chaos pact (2000 TV) and chaos (2000 TV) so the inducements will see plenty of use. Getting riot when recieving the ball when the opponent has FAME +2 doesn't help either (4 players stading vs 9 is bad). Now played three games (1/1/1) - lost against a 1800 TV woodies, where I only managed one KO and no cas even though I induced a wizard, Grashnak (who managed to do a tripple skull and a skull, skull, both down) and nobbla with a bribe. Against a slow (no MA7+) opponent, you can ignore the WZs, or at least not worry about getting zones on the wing, so you can use Dwarfs on your flank roles and drop one or both BCs inside with the Hobs, where they can't be marked. You may also decide to load both Bulls on one side in order to use your Kick Hob, or to take advantage of a numerical edge. If you have a Mino with Stand Firm and two BCs with Block and Stand Firm, you have an outrageous array of potential defensive setups for use against different kinds of opponents (or even different looks to show the same guy repeatedly, if you should be so lucky as to build an effective quick-strike defense out of a bog team). ![]() It's hard to get the elements of an inverted Zig together, but any similar defense, where the midfielder mans a free spot and protects a "strong" safety on his interior, who actually holds down the important point, a Guard Dwarf and a BC or Mino can be an excellent pairing here. Just one Guard guy on the D-line can frustrate an elf team, but even three is of no consequence against most Orcs, so guys who would play on the line in one scenario go into the free positions, far enough up to lend an assist, but backed by a screen so as not to yield a gap if blitzed. How about the Dwarfs? When you get Guard on your first couple Dwarfs, you may find them positioning themselves in different roles against different opponents. For this reason, you may start with the BCs out wide on your rookie team, then as your team builds move them inside. In that case, since Dwarfs are so slow, you kind of have to play your bulls wide or just be willing to give up WZ action (okay against some teams, but bad juju against elf, rat, lizard, Human or some Undead/Necro teams). Got really soft Hobgoblins? Then you probably want to use them as safeties, because you need to keep them alive if you are to score on defense. They can be hedged, but can't really be taken out of the action unless you totally get partitioned up the middle (with Chaos Dwarfs and a Minotaur protecting centerfield, you have no excuses). Bulls on the wing are better for holding out wide attacks, rushing the ball, pinning down the cage. They're kind of wasted as safeties, and you want your Hobs there anyway. They're good midfielders, but really too expensive to play the dedicated blitz-absorber role, and their mobility is wasted if marked. Another advantage is that really good Zig wingers almost never get hit.īulls on the interior are available to mark, play safety, or assist in formations. By contrast, Dwarfs and Minos are slow and Hobgoblins are fragile (besides, one assist is all it takes). ![]() ![]() Once he's got Block and SF, it's hard to find a better Zig winger. High movement and ST make for an awesome winger, as only one assist is available against the winger, and as the winger generally has to either rush or reposition on his first turn. That said, I like mine out wide most of the time. I think development and opposition are the critical elements.
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